Index
Modules:
luigi
,
luigi2
.
API symbols
ALIGN_CENTER:
luigi: const ALIGN_CENTER
luigi2: const ALIGN_CENTER
ALIGN_LEFT:
luigi: const ALIGN_LEFT
luigi2: const ALIGN_LEFT
ALIGN_RIGHT:
luigi: const ALIGN_RIGHT
luigi2: const ALIGN_RIGHT
animateClock:
luigi: proc animateClock(): uint64
luigi2: proc animateClock(): uint64
Button:
luigi: object Button
luigi2: object Button
BUTTON_CAN_FOCUS:
luigi: const BUTTON_CAN_FOCUS
luigi2: const BUTTON_CAN_FOCUS
BUTTON_CHECKED:
luigi: const BUTTON_CHECKED
luigi2: const BUTTON_CHECKED
buttonCreate:
luigi: proc buttonCreate(parent: ptr Element; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt): ptr Button
luigi2: proc buttonCreate(parent: ptr Element; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt): ptr Button
BUTTON_DROP_DOWN:
luigi: const BUTTON_DROP_DOWN
luigi2: const BUTTON_DROP_DOWN
BUTTON_MENU_ITEM:
luigi: const BUTTON_MENU_ITEM
luigi2: const BUTTON_MENU_ITEM
buttonSetLabel:
luigi2: proc buttonSetLabel(button: ptr Button; string: cstring; stringBytes: pointer = castInt)
BUTTON_SMALL:
luigi: const BUTTON_SMALL
luigi2: const BUTTON_SMALL
castInt:
luigi: const castInt
luigi2: const castInt
Checkbox:
luigi: object Checkbox
luigi2: object Checkbox
CHECKBOX_ALLOW_INDETERMINATE:
luigi: const CHECKBOX_ALLOW_INDETERMINATE
luigi2: const CHECKBOX_ALLOW_INDETERMINATE
checkboxCreate:
luigi: proc checkboxCreate(parent: ptr Element; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt): ptr Checkbox
luigi2: proc checkboxCreate(parent: ptr Element; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt): ptr Checkbox
CHECK_CHECKED:
luigi: const CHECK_CHECKED
luigi2: const CHECK_CHECKED
CHECK_INDETERMINATE:
luigi: const CHECK_INDETERMINATE
luigi2: const CHECK_INDETERMINATE
CHECK_UNCHECKED:
luigi: const CHECK_UNCHECKED
luigi2: const CHECK_UNCHECKED
Code:
luigi: object Code
luigi2: object Code
codeCreate:
luigi: proc codeCreate(parent: ptr Element; flags: uint32 = 0): ptr Code
luigi2: proc codeCreate(parent: ptr Element; flags: uint32 = 0): ptr Code
CodeDecorateLine:
luigi: object CodeDecorateLine
luigi2: object CodeDecorateLine
codeFocusLine:
luigi: proc codeFocusLine(code: ptr Code; index: cint)
luigi2: proc codeFocusLine(code: ptr Code; index: cint)
codeHitTest:
luigi: proc codeHitTest(code: ptr Code; x: cint; y: cint): cint
luigi2: proc codeHitTest(code: ptr Code; x: cint; y: cint): cint
codeInsertContent:
luigi: proc codeInsertContent(code: ptr Code; content: cstring; byteCount: pointer = castInt; replace: bool)
luigi2: proc codeInsertContent(code: ptr Code; content: cstring; byteCount: pointer = castInt; replace: bool)
CodeLine:
luigi: object CodeLine
luigi2: object CodeLine
CODE_NO_MARGIN:
luigi: const CODE_NO_MARGIN
luigi2: const CODE_NO_MARGIN
ColorPicker:
luigi: object ColorPicker
luigi2: object ColorPicker
colorPickerCreate:
luigi: proc colorPickerCreate(parent: ptr Element; flags: uint32 = 0): ptr ColorPicker
luigi2: proc colorPickerCreate(parent: ptr Element; flags: uint32 = 0): ptr ColorPicker
COLOR_PICKER_HAS_OPACITY:
luigi: const COLOR_PICKER_HAS_OPACITY
luigi2: const COLOR_PICKER_HAS_OPACITY
colorToHSV:
luigi: proc colorToHSV(rgb: uint32; hue: ptr cfloat; saturation: ptr cfloat; value: ptr cfloat): bool
luigi2: proc colorToHSV(rgb: uint32; hue: ptr cfloat; saturation: ptr cfloat; value: ptr cfloat): bool
colorToRGB:
luigi: proc colorToRGB(hue: cfloat; saturation: cfloat; value: cfloat; rgb: ptr uint32)
luigi2: proc colorToRGB(hue: cfloat; saturation: cfloat; value: cfloat; rgb: ptr uint32)
CURSOR_ARROW:
luigi: const CURSOR_ARROW
luigi2: const CURSOR_ARROW
CURSOR_COUNT:
luigi: const CURSOR_COUNT
luigi2: const CURSOR_COUNT
CURSOR_CROSS_HAIR:
luigi: const CURSOR_CROSS_HAIR
luigi2: const CURSOR_CROSS_HAIR
CURSOR_FLIPPED_ARROW:
luigi: const CURSOR_FLIPPED_ARROW
luigi2: const CURSOR_FLIPPED_ARROW
CURSOR_HAND:
luigi: const CURSOR_HAND
luigi2: const CURSOR_HAND
CURSOR_RESIZE_DOWN:
luigi: const CURSOR_RESIZE_DOWN
luigi2: const CURSOR_RESIZE_DOWN
CURSOR_RESIZE_DOWN_LEFT:
luigi: const CURSOR_RESIZE_DOWN_LEFT
luigi2: const CURSOR_RESIZE_DOWN_LEFT
CURSOR_RESIZE_DOWN_RIGHT:
luigi: const CURSOR_RESIZE_DOWN_RIGHT
luigi2: const CURSOR_RESIZE_DOWN_RIGHT
CURSOR_RESIZE_LEFT:
luigi: const CURSOR_RESIZE_LEFT
luigi2: const CURSOR_RESIZE_LEFT
CURSOR_RESIZE_RIGHT:
luigi: const CURSOR_RESIZE_RIGHT
luigi2: const CURSOR_RESIZE_RIGHT
CURSOR_RESIZE_UP:
luigi: const CURSOR_RESIZE_UP
luigi2: const CURSOR_RESIZE_UP
CURSOR_RESIZE_UP_LEFT:
luigi: const CURSOR_RESIZE_UP_LEFT
luigi2: const CURSOR_RESIZE_UP_LEFT
CURSOR_RESIZE_UP_RIGHT:
luigi: const CURSOR_RESIZE_UP_RIGHT
luigi2: const CURSOR_RESIZE_UP_RIGHT
CURSOR_SPLIT_H:
luigi: const CURSOR_SPLIT_H
luigi2: const CURSOR_SPLIT_H
CURSOR_SPLIT_V:
luigi: const CURSOR_SPLIT_V
luigi2: const CURSOR_SPLIT_V
CURSOR_TEXT:
luigi: const CURSOR_TEXT
luigi2: const CURSOR_TEXT
dialogShow:
luigi: proc dialogShow(window: ptr Window; flags: uint32 = 0; format: cstring): cstring
luigi2: proc dialogShow(window: ptr Window; flags: uint32 = 0; format: cstring): cstring
drawBlock:
luigi: proc drawBlock(painter: ptr Painter; rectangle: Rectangle; color: uint32)
luigi2: proc drawBlock(painter: ptr Painter; rectangle: Rectangle; color: uint32)
drawBorder:
luigi: proc drawBorder(painter: ptr Painter; r: Rectangle; borderColor: uint32; borderSize: Rectangle)
luigi2: proc drawBorder(painter: ptr Painter; r: Rectangle; borderColor: uint32; borderSize: Rectangle)
drawCircle:
luigi2: proc drawCircle(painter: ptr Painter; centerX: cint; centerY: cint; radius: cint; fillColor: uint32; outlineColor: uint32; hollow: bool)
drawControl:
luigi2: proc drawControl(painter: ptr Painter; bounds: Rectangle; mode: uint32; ## UI_DRAW_CONTROL_* label: cstring; labelBytes: pointer = castInt; position: cdouble; scale: cfloat)
DRAW_CONTROL_CHECKBOX:
luigi2: const DRAW_CONTROL_CHECKBOX
drawControlDefault:
luigi2: proc drawControlDefault(painter: ptr Painter; bounds: Rectangle; mode: uint32; label: cstring; labelBytes: pointer = castInt; position: cdouble; scale: cfloat)
DRAW_CONTROL_DROP_DOWN:
luigi2: const DRAW_CONTROL_DROP_DOWN
DRAW_CONTROL_GAUGE:
luigi2: const DRAW_CONTROL_GAUGE
DRAW_CONTROL_LABEL:
luigi2: const DRAW_CONTROL_LABEL
DRAW_CONTROL_MDI_CHILD:
luigi2: const DRAW_CONTROL_MDI_CHILD
DRAW_CONTROL_MENU:
luigi2: const DRAW_CONTROL_MENU
DRAW_CONTROL_MENU_ITEM:
luigi2: const DRAW_CONTROL_MENU_ITEM
DRAW_CONTROL_MODAL_POPUP:
luigi2: const DRAW_CONTROL_MODAL_POPUP
DRAW_CONTROL_PUSH_BUTTON:
luigi2: const DRAW_CONTROL_PUSH_BUTTON
DRAW_CONTROL_SCROLL_DOWN:
luigi2: const DRAW_CONTROL_SCROLL_DOWN
DRAW_CONTROL_SCROLL_THUMB:
luigi2: const DRAW_CONTROL_SCROLL_THUMB
DRAW_CONTROL_SCROLL_TRACK:
luigi2: const DRAW_CONTROL_SCROLL_TRACK
DRAW_CONTROL_SCROLL_UP:
luigi2: const DRAW_CONTROL_SCROLL_UP
DRAW_CONTROL_SLIDER:
luigi2: const DRAW_CONTROL_SLIDER
DRAW_CONTROL_SPLITTER:
luigi2: const DRAW_CONTROL_SPLITTER
DRAW_CONTROL_STATE_CHECKED:
luigi2: const DRAW_CONTROL_STATE_CHECKED
DRAW_CONTROL_STATE_DISABLED:
luigi2: const DRAW_CONTROL_STATE_DISABLED
DRAW_CONTROL_STATE_FOCUSED:
luigi2: const DRAW_CONTROL_STATE_FOCUSED
DRAW_CONTROL_STATE_HOVERED:
luigi2: const DRAW_CONTROL_STATE_HOVERED
DRAW_CONTROL_STATE_INDETERMINATE:
luigi2: const DRAW_CONTROL_STATE_INDETERMINATE
DRAW_CONTROL_STATE_PRESSED:
luigi2: const DRAW_CONTROL_STATE_PRESSED
DRAW_CONTROL_STATE_SELECTED:
luigi2: const DRAW_CONTROL_STATE_SELECTED
DRAW_CONTROL_STATE_VERTICAL:
luigi2: const DRAW_CONTROL_STATE_VERTICAL
DRAW_CONTROL_TAB:
luigi2: const DRAW_CONTROL_TAB
DRAW_CONTROL_TAB_BAND:
luigi2: const DRAW_CONTROL_TAB_BAND
DRAW_CONTROL_TABLE_BACKGROUND:
luigi2: const DRAW_CONTROL_TABLE_BACKGROUND
DRAW_CONTROL_TABLE_CELL:
luigi2: const DRAW_CONTROL_TABLE_CELL
DRAW_CONTROL_TABLE_HEADER:
luigi2: const DRAW_CONTROL_TABLE_HEADER
DRAW_CONTROL_TABLE_ROW:
luigi2: const DRAW_CONTROL_TABLE_ROW
DRAW_CONTROL_TEXTBOX:
luigi2: const DRAW_CONTROL_TEXTBOX
DRAW_CONTROL_TYPE_MASK:
luigi2: const DRAW_CONTROL_TYPE_MASK
drawGlyph:
luigi: proc drawGlyph(painter: ptr Painter; x: cint; y: cint; c: cint; color: uint32)
luigi2: proc drawGlyph(painter: ptr Painter; x: cint; y: cint; c: cint; color: uint32)
drawInvert:
luigi: proc drawInvert(painter: ptr Painter; rectangle: Rectangle)
luigi2: proc drawInvert(painter: ptr Painter; rectangle: Rectangle)
drawLine:
luigi: proc drawLine(painter: ptr Painter; x0: cint; y0: cint; x1: cint; y1: cint; color: uint32): bool
luigi2: proc drawLine(painter: ptr Painter; x0: cint; y0: cint; x1: cint; y1: cint; color: uint32): bool
drawRectangle:
luigi: proc drawRectangle(painter: ptr Painter; r: Rectangle; mainColor: uint32; borderColor: uint32; borderSize: Rectangle)
luigi2: proc drawRectangle(painter: ptr Painter; r: Rectangle; mainColor: uint32; borderColor: uint32; borderSize: Rectangle)
drawString:
luigi: proc drawString(painter: ptr Painter; r: Rectangle; string: cstring; bytes: pointer = castInt; color: uint32; align: cint; selection: ptr StringSelection)
luigi2: proc drawString(painter: ptr Painter; r: Rectangle; string: cstring; bytes: pointer = castInt; color: uint32; align: cint; selection: ptr StringSelection)
drawStringHighlighted:
luigi: proc drawStringHighlighted(painter: ptr Painter; r: Rectangle; string: cstring; bytes: pointer = castInt; tabSize: cint): cint
luigi2: proc drawStringHighlighted(painter: ptr Painter; r: Rectangle; string: cstring; bytes: pointer = castInt; tabSize: cint): cint
drawTriangle:
luigi: proc drawTriangle(painter: ptr Painter; x0: cint; y0: cint; x1: cint; y1: cint; x2: cint; y2: cint; color: uint32)
luigi2: proc drawTriangle(painter: ptr Painter; x0: cint; y0: cint; x1: cint; y1: cint; x2: cint; y2: cint; color: uint32)
drawTriangleOutline:
luigi: proc drawTriangleOutline(painter: ptr Painter; x0: cint; y0: cint; x1: cint; y1: cint; x2: cint; y2: cint; color: uint32)
luigi2: proc drawTriangleOutline(painter: ptr Painter; x0: cint; y0: cint; x1: cint; y1: cint; x2: cint; y2: cint; color: uint32)
Element:
luigi: object Element
luigi2: object Element
elementAnimate:
luigi: proc elementAnimate(element: ptr Element; stop: bool): bool
luigi2: proc elementAnimate(element: ptr Element; stop: bool): bool
ELEMENT_BORDER:
luigi2: const ELEMENT_BORDER
elementChangeParent:
luigi: proc elementChangeParent(element: ptr Element; newParent: ptr Element; insertBefore: ptr Element)
luigi2: proc elementChangeParent(element: ptr Element; newParent: ptr Element; insertBefore: ptr Element): ptr Element
elementCreate:
luigi: proc elementCreate(bytes: csize_t; parent: ptr Element; flags: uint32 = 0; messageClass: proc (a1: ptr Element; a2: Message; a3: cint; a4: pointer): cint {. cdecl.}; cClassName: cstring): ptr Element
luigi2: proc elementCreate(bytes: csize_t; parent: ptr Element; flags: uint32 = 0; messageClass: proc (a1: ptr Element; a2: Message; a3: cint; a4: pointer): cint {. cdecl.}; cClassName: cstring): ptr Element
elementDestroy:
luigi: proc elementDestroy(element: ptr Element)
ELEMENT_DESTROY:
luigi2: const ELEMENT_DESTROY
elementDestroy:
luigi2: proc elementDestroy(element: ptr Element)
ELEMENT_DESTROY_C:
luigi: const ELEMENT_DESTROY_C
ELEMENT_DESTROY_DESCENDENT:
luigi: const ELEMENT_DESTROY_DESCENDENT
luigi2: const ELEMENT_DESTROY_DESCENDENT
elementDestroyDescendents:
luigi: proc elementDestroyDescendents(element: ptr Element)
luigi2: proc elementDestroyDescendents(element: ptr Element)
ELEMENT_DISABLED:
luigi: const ELEMENT_DISABLED
luigi2: const ELEMENT_DISABLED
ELEMENT_FILL:
luigi2: const ELEMENT_FILL
elementFindByPoint:
luigi: proc elementFindByPoint(element: ptr Element; x: cint; y: cint): ptr Element
luigi2: proc elementFindByPoint(element: ptr Element; x: cint; y: cint): ptr Element
elementFocus:
luigi: proc elementFocus(element: ptr Element)
luigi2: proc elementFocus(element: ptr Element)
ELEMENT_H_FILL:
luigi: const ELEMENT_H_FILL
luigi2: const ELEMENT_H_FILL
ELEMENT_HIDE:
luigi: const ELEMENT_HIDE
luigi2: const ELEMENT_HIDE
elementMeasurementsChanged:
luigi2: proc elementMeasurementsChanged(element: ptr Element; which: cint)
elementMessage:
luigi: proc elementMessage(element: ptr Element; message: Message; di: cint; dp: pointer): cint
luigi2: proc elementMessage(element: ptr Element; message: Message; di: cint; dp: pointer): cint
elementMove:
luigi: proc elementMove(element: ptr Element; bounds: Rectangle; alwaysLayout: bool)
luigi2: proc elementMove(element: ptr Element; bounds: Rectangle; alwaysLayout: bool)
ELEMENT_NON_CLIENT:
luigi: const ELEMENT_NON_CLIENT
luigi2: const ELEMENT_NON_CLIENT
ELEMENT_PARENT_PUSH:
luigi: const ELEMENT_PARENT_PUSH
luigi2: const ELEMENT_PARENT_PUSH
elementRefresh:
luigi: proc elementRefresh(element: ptr Element)
luigi2: proc elementRefresh(element: ptr Element)
ELEMENT_RELAYOUT:
luigi2: const ELEMENT_RELAYOUT
elementRelayout:
luigi2: proc elementRelayout(element: ptr Element)
ELEMENT_RELAYOUT_DESCENDENT:
luigi2: const ELEMENT_RELAYOUT_DESCENDENT
elementRepaint:
luigi: proc elementRepaint(element: ptr Element; region: ptr Rectangle = nil)
luigi2: proc elementRepaint(element: ptr Element; region: ptr Rectangle = nil)
elementScreenBounds:
luigi: proc elementScreenBounds(element: ptr Element): Rectangle
luigi2: proc elementScreenBounds(element: ptr Element): Rectangle
ELEMENT_TAB_STOP:
luigi: const ELEMENT_TAB_STOP
luigi2: const ELEMENT_TAB_STOP
ELEMENT_V_FILL:
luigi: const ELEMENT_V_FILL
luigi2: const ELEMENT_V_FILL
ELEMENT_WINDOW:
luigi: const ELEMENT_WINDOW
luigi2: const ELEMENT_WINDOW
ExpandPane:
luigi: object ExpandPane
expandPaneCreate:
luigi: proc expandPaneCreate(parent: ptr Element; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt; panelFlags: uint32 = 0): ptr ExpandPane
FindByPoint:
luigi: object FindByPoint
Font:
luigi: object Font
luigi2: object Font
fontActivate:
luigi: proc fontActivate(font: ptr Font): ptr Font
luigi2: proc fontActivate(font: ptr Font): ptr Font
fontCreate:
luigi: proc fontCreate(cPath: cstring; size: uint32): ptr Font
luigi2: proc fontCreate(cPath: cstring; size: uint32): ptr Font
Gauge:
luigi: object Gauge
luigi2: object Gauge
gaugeCreate:
luigi: proc gaugeCreate(parent: ptr Element; flags: uint32 = 0): ptr Gauge
luigi2: proc gaugeCreate(parent: ptr Element; flags: uint32 = 0): ptr Gauge
gaugeSetPosition:
luigi2: proc gaugeSetPosition(gauge: ptr Gauge; value: cdouble)
GAUGE_VERTICAL:
luigi2: const GAUGE_VERTICAL
ImageDisplay:
luigi: object ImageDisplay
luigi2: object ImageDisplay
imageDisplayCreate:
luigi: proc imageDisplayCreate(parent: ptr Element; flags: uint32 = 0; bits: ptr uint32; width: csize_t; height: csize_t; stride: csize_t): ptr ImageDisplay
luigi2: proc imageDisplayCreate(parent: ptr Element; flags: uint32 = 0; bits: ptr uint32; width: csize_t; height: csize_t; stride: csize_t): ptr ImageDisplay
IMAGE_DISPLAY_INTERACTIVE:
luigi2: const IMAGE_DISPLAY_INTERACTIVE
imageDisplaySetContent:
luigi: proc imageDisplaySetContent(display: ptr ImageDisplay; bits: ptr uint32; width: csize_t; height: csize_t; stride: csize_t)
luigi2: proc imageDisplaySetContent(display: ptr ImageDisplay; bits: ptr uint32; width: csize_t; height: csize_t; stride: csize_t)
IMAGE_DISPLAY_ZOOM_FIT:
luigi2: const IMAGE_DISPLAY_ZOOM_FIT
initialise:
luigi: proc initialise()
luigi2: proc initialise()
KEYCODE_0:
luigi: const KEYCODE_0
luigi2: const KEYCODE_0
KEYCODE_A:
luigi: const KEYCODE_A
luigi2: const KEYCODE_A
KEYCODE_BACKSPACE:
luigi: const KEYCODE_BACKSPACE
luigi2: const KEYCODE_BACKSPACE
KEYCODE_DELETE:
luigi: const KEYCODE_DELETE
luigi2: const KEYCODE_DELETE
KEYCODE_DIGIT:
luigi: template KEYCODE_DIGIT(x: untyped): cint
luigi2: template KEYCODE_DIGIT(x: untyped): cint
KEYCODE_DOWN:
luigi: const KEYCODE_DOWN
luigi2: const KEYCODE_DOWN
KEYCODE_END:
luigi: const KEYCODE_END
luigi2: const KEYCODE_END
KEYCODE_ENTER:
luigi: const KEYCODE_ENTER
luigi2: const KEYCODE_ENTER
KEYCODE_ESCAPE:
luigi: const KEYCODE_ESCAPE
luigi2: const KEYCODE_ESCAPE
KEYCODE_F1:
luigi: const KEYCODE_F1
luigi2: const KEYCODE_F1
KEYCODE_FKEY:
luigi: template KEYCODE_FKEY(x: untyped): cint
luigi2: template KEYCODE_FKEY(x: untyped): cint
KEYCODE_HOME:
luigi: const KEYCODE_HOME
luigi2: const KEYCODE_HOME
KEYCODE_INSERT:
luigi: const KEYCODE_INSERT
luigi2: const KEYCODE_INSERT
KEYCODE_LEFT:
luigi: const KEYCODE_LEFT
luigi2: const KEYCODE_LEFT
KEYCODE_LETTER:
luigi: template KEYCODE_LETTER(x: untyped): cint
luigi2: template KEYCODE_LETTER(x: untyped): cint
KEYCODE_RIGHT:
luigi: const KEYCODE_RIGHT
luigi2: const KEYCODE_RIGHT
KEYCODE_SPACE:
luigi: const KEYCODE_SPACE
luigi2: const KEYCODE_SPACE
KEYCODE_TAB:
luigi: const KEYCODE_TAB
luigi2: const KEYCODE_TAB
KEYCODE_UP:
luigi: const KEYCODE_UP
luigi2: const KEYCODE_UP
KeyTyped:
luigi: object KeyTyped
luigi2: object KeyTyped
Label:
luigi: object Label
luigi2: object Label
labelCreate:
luigi: proc labelCreate(parent: ptr Element; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt): ptr Label
luigi2: proc labelCreate(parent: ptr Element; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt): ptr Label
labelSetContent:
luigi: proc labelSetContent(code: ptr Label; content: cstring; byteCount: pointer = castInt)
luigi2: proc labelSetContent(code: ptr Label; content: cstring; byteCount: pointer = castInt)
MDIChild:
luigi: object MDIChild
luigi2: object MDIChild
MDI_CHILD_CLOSE_BUTTON:
luigi: const MDI_CHILD_CLOSE_BUTTON
luigi2: const MDI_CHILD_CLOSE_BUTTON
mdiChildCreate:
luigi: proc mdiChildCreate(parent: ptr Element; flags: uint32 = 0; initialBounds: Rectangle; title: cstring; titleBytes: pointer = castInt): ptr MDIChild
mDIChildCreate:
luigi2: proc mDIChildCreate(parent: ptr Element; flags: uint32 = 0; initialBounds: Rectangle; title: cstring; titleBytes: pointer = castInt): ptr MDIChild
MDIClient:
luigi: object MDIClient
luigi2: object MDIClient
mdiClientCreate:
luigi: proc mdiClientCreate(parent: ptr Element; flags: uint32 = 0): ptr MDIClient
mDIClientCreate:
luigi2: proc mDIClientCreate(parent: ptr Element; flags: uint32 = 0): ptr MDIClient
MDI_CLIENT_TRANSPARENT:
luigi: const MDI_CLIENT_TRANSPARENT
luigi2: const MDI_CLIENT_TRANSPARENT
measureStringHeight:
luigi: proc measureStringHeight(): cint
luigi2: proc measureStringHeight(): cint
measureStringWidth:
luigi: proc measureStringWidth(string: cstring; bytes: pointer = castInt): cint
luigi2: proc measureStringWidth(string: cstring; bytes: pointer = castInt): cint
Menu:
luigi: object Menu
luigi2: object Menu
menuAddItem:
luigi: proc menuAddItem(menu: ptr Menu; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt; invoke: proc (cp: pointer) {.cdecl.}; cp: pointer = nil)
luigi2: proc menuAddItem(menu: ptr Menu; flags: uint32 = 0; label: cstring; labelBytes: pointer = castInt; invoke: proc (cp: pointer) {.cdecl.}; cp: pointer)
menuCreate:
luigi: proc menuCreate(parent: ptr Element; flags: uint32 = 0): ptr Menu
luigi2: proc menuCreate(parent: ptr Element; flags: uint32 = 0): ptr Menu
MENU_NO_SCROLL:
luigi: const MENU_NO_SCROLL
luigi2: const MENU_NO_SCROLL
MENU_PLACE_ABOVE:
luigi: const MENU_PLACE_ABOVE
luigi2: const MENU_PLACE_ABOVE
menuShow:
luigi: proc menuShow(menu: ptr Menu)
luigi2: proc menuShow(menu: ptr Menu)
menusOpen:
luigi2: proc menusOpen(): bool
Message:
luigi: enum Message
luigi2: enum Message
messageLoop:
luigi: proc messageLoop(): cint
luigi2: proc messageLoop(): cint
msgAnimate:
luigi: Message.msgAnimate
luigi2: Message.msgAnimate
msgClicked:
luigi: Message.msgClicked
luigi2: Message.msgClicked
msgClientParent:
luigi: Message.msgClientParent
msgCodeDecorateLine:
luigi: Message.msgCodeDecorateLine
luigi2: Message.msgCodeDecorateLine
msgCodeGetMarginColor:
luigi: Message.msgCodeGetMarginColor
luigi2: Message.msgCodeGetMarginColor
msgDeallocate:
luigi2: Message.msgDeallocate
msgDestroy:
luigi: Message.msgDestroy
luigi2: Message.msgDestroy
msgFindByPoint:
luigi: Message.msgFindByPoint
msgGetChildStability:
luigi2: Message.msgGetChildStability
msgGetCursor:
luigi: Message.msgGetCursor
luigi2: Message.msgGetCursor
msgGetHeight:
luigi: Message.msgGetHeight
luigi2: Message.msgGetHeight
msgGetWidth:
luigi: Message.msgGetWidth
luigi2: Message.msgGetWidth
msgInputEventsEnd:
luigi: Message.msgInputEventsEnd
luigi2: Message.msgInputEventsEnd
msgInputEventsStart:
luigi: Message.msgInputEventsStart
luigi2: Message.msgInputEventsStart
msgKeyReleased:
luigi2: Message.msgKeyReleased
msgKeyTyped:
luigi: Message.msgKeyTyped
luigi2: Message.msgKeyTyped
msgLayout:
luigi: Message.msgLayout
luigi2: Message.msgLayout
msgLeftDown:
luigi: Message.msgLeftDown
luigi2: Message.msgLeftDown
msgLeftUp:
luigi: Message.msgLeftUp
luigi2: Message.msgLeftUp
msgMiddleDown:
luigi: Message.msgMiddleDown
luigi2: Message.msgMiddleDown
msgMiddleUp:
luigi: Message.msgMiddleUp
luigi2: Message.msgMiddleUp
msgMouseDrag:
luigi: Message.msgMouseDrag
luigi2: Message.msgMouseDrag
msgMouseMove:
luigi: Message.msgMouseMove
luigi2: Message.msgMouseMove
msgMouseWheel:
luigi: Message.msgMouseWheel
luigi2: Message.msgMouseWheel
msgPaint:
luigi: Message.msgPaint
luigi2: Message.msgPaint
msgPaintForeground:
luigi2: Message.msgPaintForeground
msgPressedDescendent:
luigi: Message.msgPressedDescendent
luigi2: Message.msgPressedDescendent
msgRightDown:
luigi: Message.msgRightDown
luigi2: Message.msgRightDown
msgRightUp:
luigi: Message.msgRightUp
luigi2: Message.msgRightUp
msgScrolled:
luigi: Message.msgScrolled
luigi2: Message.msgScrolled
msgTableGetItem:
luigi: Message.msgTableGetItem
luigi2: Message.msgTableGetItem
msgTabSelected:
luigi: Message.msgTabSelected
luigi2: Message.msgTabSelected
msgUpdate:
luigi: Message.msgUpdate
luigi2: Message.msgUpdate
msgUser:
luigi: Message.msgUser
luigi2: Message.msgUser
msgValueChanged:
luigi: Message.msgValueChanged
luigi2: Message.msgValueChanged
msgWindowActivate:
luigi: Message.msgWindowActivate
luigi2: Message.msgWindowActivate
msgWindowClose:
luigi: Message.msgWindowClose
luigi2: Message.msgWindowClose
msgWindowDropFiles:
luigi: Message.msgWindowDropFiles
luigi2: Message.msgWindowDropFiles
msgWindowUpdateBeforeDestroy:
luigi2: Message.msgWindowUpdateBeforeDestroy
msgWindowUpdateBeforeLayout:
luigi2: Message.msgWindowUpdateBeforeLayout
msgWindowUpdateBeforePaint:
luigi2: Message.msgWindowUpdateBeforePaint
msgWindowUpdateEnd:
luigi2: Message.msgWindowUpdateEnd
msgWindowUpdateStart:
luigi2: Message.msgWindowUpdateStart
Painter:
luigi: object Painter
luigi2: object Painter
Panel:
luigi: object Panel
luigi2: object Panel
PANEL_BORDER:
luigi: const PANEL_BORDER
PANEL_COLOR_1:
luigi2: const PANEL_COLOR_1
PANEL_COLOR_2:
luigi2: const PANEL_COLOR_2
panelCreate:
luigi: proc panelCreate(parent: ptr Element; flags: uint32 = 0): ptr Panel
luigi2: proc panelCreate(parent: ptr Element; flags: uint32 = 0): ptr Panel
PANEL_EXPAND:
luigi: const PANEL_EXPAND
luigi2: const PANEL_EXPAND
PANEL_GRAY:
luigi: const PANEL_GRAY
PANEL_HORIZONTAL:
luigi: const PANEL_HORIZONTAL
luigi2: const PANEL_HORIZONTAL
PANEL_LARGE_SPACING:
luigi2: const PANEL_LARGE_SPACING
PANEL_MEDIUM_SPACING:
luigi: const PANEL_MEDIUM_SPACING
luigi2: const PANEL_MEDIUM_SPACING
PANEL_SCROLL:
luigi: const PANEL_SCROLL
luigi2: const PANEL_SCROLL
PANEL_SMALL_SPACING:
luigi: const PANEL_SMALL_SPACING
luigi2: const PANEL_SMALL_SPACING
PANEL_WHITE:
luigi: const PANEL_WHITE
parentPop:
luigi: proc parentPop(): ptr Element
luigi2: proc parentPop(): ptr Element
parentPush:
luigi: proc parentPush(element: ptr Element): ptr Element
luigi2: proc parentPush(element: ptr Element): ptr Element
RECT_1:
luigi: template RECT_1(x: cint): Rectangle
luigi2: template RECT_1(x: cint): Rectangle
RECT_1I:
luigi: template RECT_1I(x): Rectangle
luigi2: template RECT_1I(x): Rectangle
RECT_2:
luigi: template RECT_2(x, y: cint): Rectangle
luigi2: template RECT_2(x, y: cint): Rectangle
RECT_2I:
luigi: template RECT_2I(x, y: cint): Rectangle
luigi2: template RECT_2I(x, y: cint): Rectangle
RECT_2S:
luigi: template RECT_2S(x, y: cint): Rectangle
luigi2: template RECT_2S(x, y: cint): Rectangle
RECT_4:
luigi: template RECT_4(x, y, z, w: cint): Rectangle
luigi2: template RECT_4(x, y, z, w: cint): Rectangle
luigi2: template RECT_4(x, y, w, h: cint): Rectangle
RECT_ALL:
luigi: template RECT_ALL(r: Rectangle): tuple[l, r, t, b: int]
luigi2: template RECT_ALL(r: Rectangle): tuple[l, r, t, b: int]
Rectangle:
luigi: object Rectangle
luigi2: object Rectangle
rectangleAdd:
luigi: proc rectangleAdd(a: Rectangle; b: Rectangle): Rectangle
luigi2: proc rectangleAdd(a: Rectangle; b: Rectangle): Rectangle
rectangleBounding:
luigi: proc rectangleBounding(a: Rectangle; b: Rectangle): Rectangle
luigi2: proc rectangleBounding(a: Rectangle; b: Rectangle): Rectangle
rectangleCenter:
luigi2: proc rectangleCenter(parent: Rectangle; child: Rectangle): Rectangle
rectangleContains:
luigi: proc rectangleContains(a: Rectangle; x: cint; y: cint): bool
luigi2: proc rectangleContains(a: Rectangle; x: cint; y: cint): bool
rectangleEquals:
luigi: proc rectangleEquals(a: Rectangle; b: Rectangle): bool
luigi2: proc rectangleEquals(a: Rectangle; b: Rectangle): bool
rectangleFit:
luigi2: proc rectangleFit(parent: Rectangle; child: Rectangle; allowScalingUp: bool): Rectangle
rectangleIntersection:
luigi: proc rectangleIntersection(a: Rectangle; b: Rectangle): Rectangle
luigi2: proc rectangleIntersection(a: Rectangle; b: Rectangle): Rectangle
rectangleTranslate:
luigi: proc rectangleTranslate(a: Rectangle; b: Rectangle): Rectangle
luigi2: proc rectangleTranslate(a: Rectangle; b: Rectangle): Rectangle
RECT_BOTTOM_LEFT:
luigi: template RECT_BOTTOM_LEFT(r: Rectangle): tuple[l, b: int]
luigi2: template RECT_BOTTOM_LEFT(r: Rectangle): tuple[l, b: int]
RECT_BOTTOM_RIGHT:
luigi: template RECT_BOTTOM_RIGHT(r: Rectangle): tuple[r, b: int]
luigi2: template RECT_BOTTOM_RIGHT(r: Rectangle): tuple[r, b: int]
RECT_HEIGHT:
luigi: template RECT_HEIGHT(r: Rectangle): cint
luigi2: template RECT_HEIGHT(r: Rectangle): cint
RECT_SIZE:
luigi: template RECT_SIZE(r: Rectangle): tuple[w, h: int]
luigi2: template RECT_SIZE(r: Rectangle): tuple[w, h: int]
RECT_TOP_LEFT:
luigi: template RECT_TOP_LEFT(r: Rectangle): tuple[l, t: int]
luigi2: template RECT_TOP_LEFT(r: Rectangle): tuple[l, t: int]
RECT_TOTAL_H:
luigi: template RECT_TOTAL_H(r: Rectangle): cint
luigi2: template RECT_TOTAL_H(r: Rectangle): cint
RECT_TOTAL_V:
luigi: template RECT_TOTAL_V(r: Rectangle): cint
luigi2: template RECT_TOTAL_V(r: Rectangle): cint
RECT_VALID:
luigi: template RECT_VALID(r: Rectangle): bool
luigi2: template RECT_VALID(r: Rectangle): bool
RECT_WIDTH:
luigi: template RECT_WIDTH(r: Rectangle): cint
luigi2: template RECT_WIDTH(r: Rectangle): cint
ScrollBar:
luigi: object ScrollBar
luigi2: object ScrollBar
scrollBarCreate:
luigi: proc scrollBarCreate(parent: ptr Element; flags: uint32 = 0): ptr ScrollBar
luigi2: proc scrollBarCreate(parent: ptr Element; flags: uint32 = 0): ptr ScrollBar
SCROLL_BAR_HORIZONTAL:
luigi: const SCROLL_BAR_HORIZONTAL
luigi2: const SCROLL_BAR_HORIZONTAL
Shortcut:
luigi: object Shortcut
luigi2: object Shortcut
SIZE_BUTTON_CHECKED_AREA:
luigi: const SIZE_BUTTON_CHECKED_AREA
luigi2: const SIZE_BUTTON_CHECKED_AREA
SIZE_BUTTON_HEIGHT:
luigi: const SIZE_BUTTON_HEIGHT
luigi2: const SIZE_BUTTON_HEIGHT
SIZE_BUTTON_MINIMUM_WIDTH:
luigi: const SIZE_BUTTON_MINIMUM_WIDTH
luigi2: const SIZE_BUTTON_MINIMUM_WIDTH
SIZE_BUTTON_PADDING:
luigi: const SIZE_BUTTON_PADDING
luigi2: const SIZE_BUTTON_PADDING
SIZE_CHECKBOX_BOX:
luigi: const SIZE_CHECKBOX_BOX
luigi2: const SIZE_CHECKBOX_BOX
SIZE_CHECKBOX_GAP:
luigi: const SIZE_CHECKBOX_GAP
luigi2: const SIZE_CHECKBOX_GAP
SIZE_GAUGE_HEIGHT:
luigi: const SIZE_GAUGE_HEIGHT
luigi2: const SIZE_GAUGE_HEIGHT
SIZE_GAUGE_WIDTH:
luigi: const SIZE_GAUGE_WIDTH
luigi2: const SIZE_GAUGE_WIDTH
SIZE_MDI_CASCADE:
luigi: const SIZE_MDI_CASCADE
luigi2: const SIZE_MDI_CASCADE
SIZE_MDI_CHILD_BORDER:
luigi: const SIZE_MDI_CHILD_BORDER
luigi2: const SIZE_MDI_CHILD_BORDER
SIZE_MDI_CHILD_CORNER:
luigi: const SIZE_MDI_CHILD_CORNER
luigi2: const SIZE_MDI_CHILD_CORNER
SIZE_MDI_CHILD_MINIMUM_HEIGHT:
luigi: const SIZE_MDI_CHILD_MINIMUM_HEIGHT
luigi2: const SIZE_MDI_CHILD_MINIMUM_HEIGHT
SIZE_MDI_CHILD_MINIMUM_WIDTH:
luigi: const SIZE_MDI_CHILD_MINIMUM_WIDTH
luigi2: const SIZE_MDI_CHILD_MINIMUM_WIDTH
SIZE_MDI_CHILD_TITLE:
luigi: const SIZE_MDI_CHILD_TITLE
luigi2: const SIZE_MDI_CHILD_TITLE
SIZE_MENU_ITEM_HEIGHT:
luigi: const SIZE_MENU_ITEM_HEIGHT
luigi2: const SIZE_MENU_ITEM_HEIGHT
SIZE_MENU_ITEM_MARGIN:
luigi: const SIZE_MENU_ITEM_MARGIN
luigi2: const SIZE_MENU_ITEM_MARGIN
SIZE_MENU_ITEM_MINIMUM_WIDTH:
luigi: const SIZE_MENU_ITEM_MINIMUM_WIDTH
luigi2: const SIZE_MENU_ITEM_MINIMUM_WIDTH
SIZE_PANE_LARGE_BORDER:
luigi2: const SIZE_PANE_LARGE_BORDER
SIZE_PANE_LARGE_GAP:
luigi2: const SIZE_PANE_LARGE_GAP
SIZE_PANE_MEDIUM_BORDER:
luigi: const SIZE_PANE_MEDIUM_BORDER
luigi2: const SIZE_PANE_MEDIUM_BORDER
SIZE_PANE_MEDIUM_GAP:
luigi: const SIZE_PANE_MEDIUM_GAP
luigi2: const SIZE_PANE_MEDIUM_GAP
SIZE_PANE_SMALL_BORDER:
luigi: const SIZE_PANE_SMALL_BORDER
luigi2: const SIZE_PANE_SMALL_BORDER
SIZE_PANE_SMALL_GAP:
luigi: const SIZE_PANE_SMALL_GAP
luigi2: const SIZE_PANE_SMALL_GAP
SIZE_SCROLL_BAR:
luigi: const SIZE_SCROLL_BAR
luigi2: const SIZE_SCROLL_BAR
SIZE_SCROLL_MINIMUM_THUMB:
luigi: const SIZE_SCROLL_MINIMUM_THUMB
luigi2: const SIZE_SCROLL_MINIMUM_THUMB
SIZE_SLIDER_HEIGHT:
luigi: const SIZE_SLIDER_HEIGHT
luigi2: const SIZE_SLIDER_HEIGHT
SIZE_SLIDER_THUMB:
luigi: const SIZE_SLIDER_THUMB
luigi2: const SIZE_SLIDER_THUMB
SIZE_SLIDER_TRACK:
luigi: const SIZE_SLIDER_TRACK
luigi2: const SIZE_SLIDER_TRACK
SIZE_SLIDER_WIDTH:
luigi: const SIZE_SLIDER_WIDTH
luigi2: const SIZE_SLIDER_WIDTH
SIZE_SPLITTER:
luigi: const SIZE_SPLITTER
luigi2: const SIZE_SPLITTER
SIZE_TABLE_COLUMN_GAP:
luigi: const SIZE_TABLE_COLUMN_GAP
luigi2: const SIZE_TABLE_COLUMN_GAP
SIZE_TABLE_HEADER:
luigi: const SIZE_TABLE_HEADER
luigi2: const SIZE_TABLE_HEADER
SIZE_TABLE_ROW:
luigi: const SIZE_TABLE_ROW
luigi2: const SIZE_TABLE_ROW
SIZE_TAB_PANE_SPACE_LEFT:
luigi: const SIZE_TAB_PANE_SPACE_LEFT
luigi2: const SIZE_TAB_PANE_SPACE_LEFT
SIZE_TAB_PANE_SPACE_TOP:
luigi: const SIZE_TAB_PANE_SPACE_TOP
luigi2: const SIZE_TAB_PANE_SPACE_TOP
SIZE_TEXTBOX_HEIGHT:
luigi: const SIZE_TEXTBOX_HEIGHT
luigi2: const SIZE_TEXTBOX_HEIGHT
SIZE_TEXTBOX_MARGIN:
luigi: const SIZE_TEXTBOX_MARGIN
luigi2: const SIZE_TEXTBOX_MARGIN
SIZE_TEXTBOX_WIDTH:
luigi: const SIZE_TEXTBOX_WIDTH
luigi2: const SIZE_TEXTBOX_WIDTH
Slider:
luigi: object Slider
luigi2: object Slider
sliderCreate:
luigi: proc sliderCreate(parent: ptr Element; flags: uint32 = 0): ptr Slider
luigi2: proc sliderCreate(parent: ptr Element; flags: uint32 = 0): ptr Slider
sliderSetPosition:
luigi2: proc sliderSetPosition(slider: ptr Slider; value: cdouble; sendChangedMessage: bool)
SLIDER_VERTICAL:
luigi2: const SLIDER_VERTICAL
Spacer:
luigi: object Spacer
luigi2: object Spacer
spacerCreate:
luigi: proc spacerCreate(parent: ptr Element; flags: uint32 = 0; width: cint; height: cint): ptr Spacer
luigi2: proc spacerCreate(parent: ptr Element; flags: uint32 = 0; width: cint; height: cint): ptr Spacer
SPACER_LINE:
luigi: const SPACER_LINE
SplitPane:
luigi: object SplitPane
luigi2: object SplitPane
splitPaneCreate:
luigi: proc splitPaneCreate(parent: ptr Element; flags: uint32 = 0; weight: cfloat): ptr SplitPane
luigi2: proc splitPaneCreate(parent: ptr Element; flags: uint32 = 0; weight: cfloat): ptr SplitPane
SPLIT_PANE_VERTICAL:
luigi: const SPLIT_PANE_VERTICAL
luigi2: const SPLIT_PANE_VERTICAL
stringCopy:
luigi: proc stringCopy(in: cstring; inBytes: pointer = castInt): cstring
luigi2: proc stringCopy(in: cstring; inBytes: pointer = castInt): cstring
StringSelection:
luigi: object StringSelection
luigi2: object StringSelection
Switcher:
luigi2: object Switcher
switcherCreate:
luigi2: proc switcherCreate(parent: ptr Element; flags: uint32 = 0): ptr Switcher
switcherSwitchTo:
luigi2: proc switcherSwitchTo(switcher: ptr Switcher; child: ptr Element)
Table:
luigi: object Table
luigi2: object Table
tableCreate:
luigi: proc tableCreate(parent: ptr Element; flags: uint32 = 0; columns: cstring): ptr Table
luigi2: proc tableCreate(parent: ptr Element; flags: uint32 = 0; columns: cstring): ptr Table
tableEnsureVisible:
luigi: proc tableEnsureVisible(table: ptr Table; index: cint): bool
luigi2: proc tableEnsureVisible(table: ptr Table; index: cint): bool
TableGetItem:
luigi: object TableGetItem
luigi2: object TableGetItem
tableHeaderHitTest:
luigi: proc tableHeaderHitTest(table: ptr Table; x: cint; y: cint): cint
luigi2: proc tableHeaderHitTest(table: ptr Table; x: cint; y: cint): cint
tableHitTest:
luigi: proc tableHitTest(table: ptr Table; x: cint; y: cint): cint
luigi2: proc tableHitTest(table: ptr Table; x: cint; y: cint): cint
tableResizeColumns:
luigi: proc tableResizeColumns(table: ptr Table)
luigi2: proc tableResizeColumns(table: ptr Table)
TabPane:
luigi: object TabPane
luigi2: object TabPane
tabPaneCreate:
luigi: proc tabPaneCreate(parent: ptr Element; flags: uint32 = 0; tabs: cstring): ptr TabPane
luigi2: proc tabPaneCreate(parent: ptr Element; flags: uint32 = 0; tabs: cstring): ptr TabPane
Textbox:
luigi: object Textbox
luigi2: object Textbox
textboxClear:
luigi: proc textboxClear(textbox: ptr Textbox; sendChangedMessage: bool)
luigi2: proc textboxClear(textbox: ptr Textbox; sendChangedMessage: bool)
textboxCreate:
luigi: proc textboxCreate(parent: ptr Element; flags: uint32 = 0): ptr Textbox
luigi2: proc textboxCreate(parent: ptr Element; flags: uint32 = 0): ptr Textbox
TEXTBOX_HIDE_CHARACTERS:
luigi2: const TEXTBOX_HIDE_CHARACTERS
textboxMoveCaret:
luigi: proc textboxMoveCaret(textbox: ptr Textbox; backward: bool; word: bool)
luigi2: proc textboxMoveCaret(textbox: ptr Textbox; backward: bool; word: bool)
textboxReplace:
luigi: proc textboxReplace(textbox: ptr Textbox; text: cstring; bytes: pointer = castInt; sendChangedMessage: bool)
luigi2: proc textboxReplace(textbox: ptr Textbox; text: cstring; bytes: pointer = castInt; sendChangedMessage: bool)
textboxToCString:
luigi2: proc textboxToCString(textbox: ptr Textbox): cstring
Theme:
luigi: object Theme
luigi2: object Theme
UI:
luigi: object UI
ui:
luigi: var ui
UI:
luigi2: object UI
ui:
luigi2: var ui
UPDATE_DISABLED:
luigi2: const UPDATE_DISABLED
UPDATE_FOCUSED:
luigi: const UPDATE_FOCUSED
luigi2: const UPDATE_FOCUSED
UPDATE_HOVERED:
luigi: const UPDATE_HOVERED
luigi2: const UPDATE_HOVERED
UPDATE_PRESSED:
luigi: const UPDATE_PRESSED
luigi2: const UPDATE_PRESSED
Window:
luigi: object Window
luigi2: object Window
WINDOW_CENTER_IN_OWNER:
luigi: const WINDOW_CENTER_IN_OWNER
luigi2: const WINDOW_CENTER_IN_OWNER
windowCreate:
luigi: proc windowCreate(owner: ptr Window; flags: uint32 = 0; cTitle: cstring; width: cint = 0; height: cint = 0): ptr Window
luigi2: proc windowCreate(owner: ptr Window; flags: uint32 = 0; cTitle: cstring; width: cint = 0; height: cint = 0): ptr Window
WINDOW_INSPECTOR:
luigi: const WINDOW_INSPECTOR
luigi2: const WINDOW_INSPECTOR
WINDOW_MAXIMIZE:
luigi: const WINDOW_MAXIMIZE
luigi2: const WINDOW_MAXIMIZE
WINDOW_MENU:
luigi: const WINDOW_MENU
luigi2: const WINDOW_MENU
windowPack:
luigi: proc windowPack(window: ptr Window; width: cint)
luigi2: proc windowPack(window: ptr Window; width: cint)
windowPostMessage:
luigi: proc windowPostMessage(window: ptr Window; message: Message; dp: pointer)
luigi2: proc windowPostMessage(window: ptr Window; message: Message; dp: pointer)
windowRegisterShortcut:
luigi: proc windowRegisterShortcut(window: ptr Window; shortcut: Shortcut)
luigi2: proc windowRegisterShortcut(window: ptr Window; shortcut: Shortcut)
WrapPanel:
luigi: object WrapPanel
luigi2: object WrapPanel
wrapPanelCreate:
luigi: proc wrapPanelCreate(parent: ptr Element; flags: uint32 = 0): ptr WrapPanel
luigi2: proc wrapPanelCreate(parent: ptr Element; flags: uint32 = 0): ptr WrapPanel